As you go the path, at each place you can decide what to do and see the consequences! Be cool or naughty, be reckless or cautious. Funny, surprising and hilarious moments awaits you!
My Contributions
As part of a team thinking in what kind of relationships and connections we could have in an hypercasual life simulation game, also what kinds of mechanics we should create and use to make the player feel the progress true the life, feel that he is control and taking decisions, and also having good and bad consequences.
Creation of the entire city with pre built assets
Create new buildings using pre built assets used in the city