Boom Arena

A fun last stickman standing game.

With physics-based fighting and engaging 3D gameplay you will have to dodge cannon shots to stay in the arena. Collect Mystery Boxes shot by the cannons to receive hilarious power-ups that will allow you to pull pranks on your opponents and even cause them to be tossed from the arena.

My Contributions

  • Created the first idea concept that lead the team to the final briefing.
  • Presented the project to the art and the coding team.
  • Documentated the entire project (game overview, game flow, game elements, fx and haptics, UI, signs, feedback, etc) on GDD.
  • Conceptualized all necessary Pranks, VFX, SFX, Features, UI, and Levels scenario needed.
  • Interacted with the coding team to explain and suggest how to create the perfect system for the game works properly.
  • Created all the levels structures and concepts.
  • Implemented the systems on levels.
  • Selected and implemented all necessary VFX and SFX.
  • Created the In-Game UI.
  • Recorded gameplay footage for the publisher.