With physics-based fighting and engaging 3D gameplay you will have to dodge cannon shots to stay in the arena. Collect Mystery Boxes shot by the cannons to receive hilarious power-ups that will allow you to pull pranks on your opponents and even cause them to be tossed from the arena.
My Contributions
Created the first idea concept that lead the team to the final briefing.
Presented the project to the art and the coding team.
Documentated the entire project (game overview, game flow, game elements, fx and haptics, UI, signs, feedback, etc) on GDD.
Conceptualized all necessary Pranks, VFX, SFX, Features, UI, and Levels scenario needed.
Interacted with the coding team to explain and suggest how to create the perfect system for the game works properly.
Created all the levels structures and concepts.
Implemented the systems on levels.
Selected and implemented all necessary VFX and SFX.