After leaving my last job, I decided to work on a survival horror game whose main mechanic I don’t recall having seen before.
The deepest wish takes place in a research ship underwater where the creature hunting the player has control of the main way the player survives, obligating the player to live along with the creature to survive.
My Contributions
The concept
Creation of story and narrative
Level Design from the sketchs and map to the enviroment creation with pre built assets.